The faithful of Death, cults of Elves who abandoned the Life faith of their kindred, believe that fear of death is the dominant force in all creatures lives. These Dark Elves, with the help of their God Golgoth and his first disciple Balkoth, seek to master death's power to gain control over life on Urak.
The Elves have trained with combat staves for generations and the Elves who rebelled took these skills with them to their hidden death cults. The Dark Elves of Death have a newfound lust for power and bloodshed and thus have found great use in the halberd, far deadlier than a staff but benefiting from many of the same techniques.
The traditional personification of death among most races in Urak is of a black-robed figure wielding a sword upon a dark horse. Death Elves deliberately foster a similar appearance when they ride into battle to unnerve and demoralize their enemies.
Reptiles are among the most ancient beasts on Urak and Elves show deference to the timelessness of these species. The most patient and skilled of Elven warriors may earn to right to ride one of the larger raptors into battle, where they benefit from their mounts thick-scales and strong jaws. The reptiles that reside in Urak's fetid swamplands are thought to be twisted by evil energies, so only the Elven Warriors of Death seek to tame these beasts.
Forced to hide away on the outskirts of civilized lands Death worshipers have long been in danger of vicious animals and righteous hunters. The Death Elves quickly turned their traditional combat staves into spears so that they would be better prepared for their many foes.
While most Dark Elves delight in inflicting death only the Assassins have dedicated the entirety of their minds and lives to murder. Rumored to have studied anatomy and weaponry within the secret cloisters of Death cults since their childhoods only one thing is known for sure about Assassins, they can kill effortlessly with expert precision.
To a Necromancer the rotting dead flesh of a corpse in offers more liability than utility. Mages who worship Death choose to reanimate the tougher, sterile bones of their victims, which make for good fodder to swell a Death warband's ranks.
The Shade is a terrifying enigma to the races of Urak: what is this formless yet deadly entity brought forth by necromancers? Some say it is the soul of a Death mage's victim, others say it is the concentrated Death magic that coalesces around the dying. Whatever a Shade is it makes for a terrifying foe.
Ironically the power-mad villains who worship Death will do anything to extend their own lives. Dark Elves who have survived enough bloodshed often become convinced that blood possesses a magical vitality; and imbibe it from their still-living victims. Whether or not this is true it is clear these Vampires possess combat skill that makes them among the deadliest Death worshipers.
Dying himself is the final lesson in Death to a Necromancer and most seek ways to preserve their being beyond their own deaths. Only the most powerful mages succeed, becoming pestilent vessels of Death magic, existing forever in a cursed half-life.
Every Faith worshiped on Urak was informed or inspired by the manifest forms of a particular class of magic; Death is no different. The process of dying is among the most magically volatile phenomena that occurs with any regularity and the magically adept have long sensed great power could be had through harnessing this source of magic. The other civilizations agreed the moral and physical toll was too great to take to studying Death magic; but to the iconoclastic rebel Elves morality and tradition mean nothing. Necromancers eagerly strive to control Death to both destroy their opponents and to guard their own wretched lives.